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Guitar Hero 5. There should be a statute of limitations on this stuff - if, with the massive visibility of MMOs, you haven't filed your lawsuit to protect your patent within 'x' number of years, you should be barred from being able to file suit. Their failure to file suit for such a long period of time is tacit permission to use whatever technology is in place. There is a statute of limitations on patent lawsuits, the life of the patent. In the US, that's 20 years from the earliest claimed filing date. Sony AKA Verant AKA Everquest was released back in 1999. Sorry Paltalk, you FAIL! Now

major players in the MMO market. earlier this year, now has a substantial amount of precedent supporting it. PalTalk purchased two patents from a company called HearMe in 2002 for technology which shares data between networked computers, allowing users to see the same virtual space as they interact with one another in real time. One could construe that to mean PalTalk owns the patent on online multiplayer altogether -- but we're sure Activision's beefy legal team will have a few arguments to the contrary up its sleeve. Sony, Turbine, Jagex, Blizzard, and NCsoft named in patent infringement

to the old PowerBook Duo and its DuoDock base station, but vertically instead of horizontally. While this concept would have been impossible with the current Macbooks, which are too big and heavy, the rumored ultra-slim, ultra-light portable could work perfectly in this kind of configuration. This Halloween I'm planning to go as the Spinning Beach Balls of Death. I'll gut one of these Halloween Finder Pillows, put it on my head, apply some colorful paint to my naughty bits, and go around New York naked. But Apple is in talks with several media companies rooted in print, negotiating content

Guitar Hero 5. There should be a statute of limitations on this stuff - if, with the massive visibility of MMOs, you haven't filed your lawsuit to protect your patent within 'x' number of years, you should be barred from being able to file suit. Their failure to file suit for such a long period of time is tacit permission to use whatever technology is in place. There is a statute of limitations on patent lawsuits, the life of the patent. In the US, that's 20 years from the earliest claimed filing date. Sony AKA Verant AKA Everquest was released back in 1999. Sorry Paltalk, you FAIL! Now

game. This patent, if implemented correctly, could successfully help gaming make the leap from narrative fun, to something more open-ended and free range, the first real sandbox video game. Imagine being able to play a game with all of the benefits of characters, story and goals, but without having to spend 10 to 20 hours of your life to enjoy doing so. Of course, that's the best case scenario. The worst, is that this turns gaming into an interactive cut-scene, removing all of pleasure of achievement from gaming and instead turning it into a glorified demo. Star Wars>: Darth Vader Wii Sensor

if this is just for voice communications instead of using the keyboard, well frankly, you are trying to say that everything from MMOs to PS3 Home to casual online games (like virtual poker for example) is in violation??? I think not. You bought the patent, great, but a) you did nothing with it (cause no one ever heard of you until today), b) You waited until it was a viable business before saying anything hence everyone took the financial risks but you! You have no right to claim anything. You had your chance back when this first started and you did nothing. Seriously, the patent laws in the

US out of control. There needs to be tight new regulation regarding them. Everyone wants a piece of someone elses success because it midly looks similar to what you patented yet did nothing with the patent. Not sure why Griffin McElroy chooses to word this as a legal victory and setting some sort of precedent. Considering a private settlement was reached, there is no "law" involved and it sets no precedent whatsoever. If anything it just means that Microsoft considered the cost of going to trial versus the cost of a settlement and chose the option that required the least amount of money.